Thanks to both of you for your responses.
I’ve lost my (long) reply so I’ll try one more time (iOS 11 still in beta !)...
I agree with you that mobile platforms are not quite at the level of the desktop PC... yet ! Have a read at this article : http://bgr.com/2017/06/15/2017-ipad-pro ... omparison/
(CPU, little advantage Mac; GPU, advantage iPad Pro).
The iPad Pro/iPhone and iOS combination is getting closer and closer to the desktop world in terms of power and software. And this is where Apple really shines when it comes to optimizing hardware and software together. This is the main reason why we usually see pro apps come to iOS, at least first if not only exclusively on iOS.
I think it is now only a matter of good software. And we’re getting there thanks to apps like LumaFusion or Affinity photo, which is another great example of pro software on iOS (it’s current implementation is almost on par with its Mac OS version). iOS has made great progress too. Look at h265 support, AR, metal2 just to name a few.
Still, iOS has some ground for improvement too, especially if we consider the sandbox and the difficulty to adapt a plugin ecosystem, as we know it on the PC, to iOS. I'm hopeful some good solutions will come from Apple and/or third party devs. Look at Audiobus which has en ecosystem of more than 900 compatible apps ! This concept is really interesting but I don’t know how it would translate to video. Nonetheless, I think something likewise should be investigated.
It’s reassuring to see devs like Luma who understand this transition and help advanced/pro users live that mobile life with its current limitations. I can’t wait to use/test the forthcoming desktop integration, especially with FCPX. My aim is to do the most on my iPad and use my Mac only for the current limitation of iOS/LumaFusion which are, for now, color correction/grading and noise reduction.
And who knows, maybe be in a couple of year, thanks to the progress in codecs (better compression, less noise, smaller files), the improvement of video hardware (support for better codecs, again less noise and better image quality at an affordable price) and software (iOS, Luma and others), we will have an acceptable level of quality on mobile platforms with good workflows. The needs of prosumers and advanced users could be covered for their most common usages.
@cdemiris99, do you have open slots for beta testing your iOS and Mac OS software ? I would be interested to contribute and help shape the future of LumaFusion.